UIST 2026 WORKSHOP

Haptics Beyond Vibration: Generative AI to Advance Multisensory Interfaces

How might AI support the authoring, prototyping, personalization, and evaluation of sensory feedback that is hard to describe, simulate, or standardize?

Date
November 2, 2026
Time
9:00 AM – 12:15 PM
Location
University of Michigan Detroit Center
Examples of multisensory interfaces beyond conventional vibrotactile and force-based feedback
Multisensory interfaces beyond conventional vibrotactile and force-based feedback: (a) chemical modulation of perceived taste with Taste Retargeting; (b) pain-like sensations produced through the thermal grill illusion with ThermOuch; (c) respiration-synchronized thermal stimulation with Augmented Breathing; (d) accelerated perceived thermal transitions with TherMosaic; (e) hand-centered thermal feedback with Fiery Hands.
01

About the Workshop

Immersive experiences are increasingly moving beyond conventional vibrotactile and force-based feedback toward multisensory interaction. Researchers in the UIST community have explored how modalities including temperature, taste, smell, and airflow can enrich virtual experiences, embodied interaction, accessibility, and human perception.

Yet designing, authoring, and evaluating these experiences remains challenging. Unlike visual or auditory media, sensations such as warmth, smell, taste, or pain-adjacent feedback are difficult to describe, reproduce, and standardize. They depend heavily on individual perception, physical context, hardware constraints, and safety considerations, while suitable datasets and shared representations remain limited.

This workshop examines the intersection of generative AI and nontraditional haptics. We ask where AI can meaningfully support the creation and evaluation of multisensory feedback, as well as where its limitations and risks remain. The workshop will identify needs for design vocabularies, authoring tools, datasets, evaluation methods, safety guidelines, and future research directions for AI-mediated multisensory interfaces.

02

Schedule

9:00
40 MIN

Opening & Keynote

Round-table introductions, followed by a 20-minute keynote by Prof. Craig Shultz and a 10-minute Q&A.

9:40
50 MIN

Hands-On Interactive Demos

Tables rotate through demo stations centered on thermal, taste, smell, airflow, and other nontraditional modalities (~15 minutes each).

10:30
30 MIN

Coffee Break — Demos Stay Open

Demo stations remain open so participants can revisit them informally.

11:00
30 MIN

Brainstorming Session

Discussion of how generative AI can support multisensory interaction research, where its current limitations and risks lie, and which tools, datasets, vocabularies, and evaluation methods are still missing.

11:30
30 MIN

Discussion & Synthesis

Each table presents its brainstorming results; organizers facilitate a synthesis of recurring themes, open research questions, and possible community-level resources.

12:00
15 MIN

Closing & Next Steps

Identification of concrete next steps, including research questions, collaborations, shared datasets, demo repositories, and evaluation guidelines for AI-mediated multisensory interfaces.

03

Keynote Speaker

CS Craig Shultz

Craig Shultz

University of Illinois Urbana-Champaign

Assistant Professor of Electrical and Computer Engineering at the University of Illinois Urbana-Champaign and co-founder of Fluid Reality, developing interactive embedded systems, spatial haptics, and high-performance actuation for XR and robotics.

04

Organizers

ZZ Zining Zhang

Zining Zhang

University of Maryland

DH Daniel Honrales

Daniel Honrales

University of Texas at Dallas

JB Jas Brooks

Jas Brooks

MIT CSAIL

JK Jin Ryong Kim

Jin Ryong Kim

University of Texas at Dallas

KZ Kening Zhu

Kening Zhu

City University of Hong Kong

HP Huaishu Peng

Huaishu Peng

University of Maryland

05

Registration

Researchers and practitioners across haptics, multisensory interaction, AI-assisted design, physiology, and immersive experiences are welcome. No position paper or additional submission is required. Participants are also welcome to bring a hands-on multisensory demo to share during the workshop.